![]() The game is on sale at 33 discount, we have a new patch update live and the wonderful game soundtrack is now available to purchase. Rogue State Revolution is coming at you with a triple threat of good news. The model changes/hides when in a city, and I guess it waits for some animation that never runs. The Rogue State Revolution - Ministry of Culture Edition Sale. ![]() And then allow me to relocate them, but penalise my with a cost, or a political debuff, when I need to force the villagers to move elsewhere. From what I see, occurs when a mobile SAM tries to shoot from inside the city. Have them create food, or lower demand for household stuff, or something. Ideally, I would like to have them mess up my placement of infrastructure, but provide some passive benefit in the interim. ![]() They make the map look interesting, but let's have them actually do something too. I'd much prefer that the villages have some game function. Let me ask a different question - as the player, do I have any impact whatsoever on the creation of villages? On the rate they arise, their location, their impact, their population? It has all this pretty stuff like villagers you can see opinions of, but you cannot interact with them. ![]() So, what is the POINT in a village? It does precisely nothing other than mess up the map. Yeah, I'm with the author of the post on this one, and I'll ask the question he didn't ask. ![]()
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